The Complete 2025–2026 Daygame System
Week Structure
6. Build 4–7. “You’re actually really cool — we should continue this over drinks”
7. Hand phone: “Put your number, I’ll text you”
8. Instant text: “Hey trouble, it’s Alex from [location] — save me”Weekly Targets
Week 1–4: focus on approaches (quantity)
Week 5+: focus on instant dates (coffee right then)
Average result after 90 days: 8–20 solid numbers → 5–15 dates per weekNo apps, no swiping, no algorithms — just real-life results in 2025–2026.
- 5 daygame sessions per week (2–3 hours each)
- Target: 12–15 approaches per session → 60–75 per week
- Saturday 12–17: malls, shopping streets
- Weekday 16–19: coffee shops, bookstores, parks on sunny days
- University areas 11–15 any day
- 3-second rule — move instantly
- Open from front or 45° with smile
- Opener: observation + assumption + time constraint
Example: “You have the best energy on a mission walk… I had 30 seconds to find out the story” - Stack within 10 sec: cold read + tease
- Transition in under 2 min: “What’s the craziest thing you’ve done this month?”
6. Build 4–7. “You’re actually really cool — we should continue this over drinks”
7. Hand phone: “Put your number, I’ll text you”
8. Instant text: “Hey trouble, it’s Alex from [location] — save me”Weekly Targets
Week 1–4: focus on approaches (quantity)
Week 5+: focus on instant dates (coffee right then)
Average result after 90 days: 8–20 solid numbers → 5–15 dates per weekNo apps, no swiping, no algorithms — just real-life results in 2025–2026.
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